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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>this is doPanic’s company blog</description><title>doPanic Blog</title><generator>Tumblr (3.0; @dopanic)</generator><link>http://blog.dopanic.com/</link><item><title>Cubetastic iPhone 4s Bug
Owners of the brand new iPhone 4s will...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lt9m0s9fC81qd68hlo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Cubetastic iPhone 4s Bug&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Owners of the brand new iPhone 4s will experience the following bug when launching Cubetastic or Cubetastic Lite on their phone. Stay tuned – we are on top of the problem and an update will be along shortly.&lt;/p&gt;
&lt;p&gt;Please post to Cubetastic’s official Facebook page should you experience any other problems with the game.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/11612158979</link><guid>http://blog.dopanic.com/post/11612158979</guid><pubDate>Tue, 18 Oct 2011 16:10:02 +0200</pubDate><category>cubetastic</category><category>iphone</category><category>4s</category><category>bug</category><category>update</category></item><item><title>NYTimes.com: An App Puts the Twin Towers Back in Sight</title><description>&lt;a href="http://cityroom.blogs.nytimes.com/2011/08/09/an-app-puts-the-twin-towers-back-in-sight/"&gt;NYTimes.com: An App Puts the Twin Towers Back in Sight&lt;/a&gt;: &lt;p&gt;The lastest project we are providing AR technology for made the New York Times (Website).&lt;/p&gt;</description><link>http://blog.dopanic.com/post/8699488636</link><guid>http://blog.dopanic.com/post/8699488636</guid><pubDate>Tue, 09 Aug 2011 21:36:03 +0200</pubDate><category>nytimes</category><category>110-stories</category><category>augmented-reality</category><category>panicAR</category><category>AR</category><category>iOS</category><category>iPhone</category></item><item><title>AR Technology for 110 Stories</title><description>&lt;p&gt;&lt;img height="353px" width="468px" alt="110 Stories on Kickstarter.com" src="http://assets.dopanic.com/public/blog_110stories.png"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;br/&gt;doPanic is providing AR technology for 110 Stories – a project that is currently well on its way to be funded with the help of online crowdfunding platform Kickstarter. &lt;/p&gt;
&lt;p&gt;110 Stories is an Augmented Reality Twin Towers iPhone App looking to bring people together and share their memories of the World Trade Center Towers formerly located in New York.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;This quote perfectly sums up how psyched we are about this project:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Augmented Reality on Mobile Phones was a new concept we first delved into about a year ago – and we have been helping other people realize their idea of Augmented Reality ever since. It&amp;#8217;s very cool to see the real world merge with technology on such an intuitive level.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;To get this opportunity to be involved with &amp;#8220;110 Stories&amp;#8221; is actively exciting for us. It is the first time we see Augmented Reality being used in such an easy and intuitive fashion and at the same time incorporate such a huge emotional component.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Brian August, Creator of 110 Stories, had this to say:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;#8220;110 Stories is very excited to be working with DoPanic in creating this app.  My team has done exhaustive research, and concluded that DoPanic&amp;#8217;s Augmented Reality engine is the best available technology for the rendering and placement of the Towers&amp;#8221;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s not too late to back up this project: &lt;a title="110 Stories on Kickstarter.com" target="_blank" href="http://www.110stories.com"&gt;&lt;a href="http://www.110stories.com"&gt;www.110stories.com&lt;/a&gt;&lt;/a&gt; will take you right to Kickstarter.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/8504886798</link><guid>http://blog.dopanic.com/post/8504886798</guid><pubDate>Fri, 05 Aug 2011 08:00:00 +0200</pubDate><category>augmented-reality</category><category>ar</category><category>ios</category><category>kickstarter</category><category>110-stories</category></item><item><title>Advanced Visual Studio Unity Templates
Collection of Visual...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lmu5zyWout1qd68hlo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Advanced Visual Studio Unity Templates&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Collection of Visual Studio Templates to make development with Unity easier. Provides templates for all important Unity base classes:&lt;strong&gt; MonoBehavior, ScriptableObject, ScriptableWizard, Editor, EditorWindow&lt;/strong&gt;. There are also a few more advanced templates to create a new &lt;strong&gt;MonoBehavior&lt;/strong&gt; including a &lt;strong&gt;Custom Inspector&lt;/strong&gt; and a class holding &lt;strong&gt;Editor&lt;/strong&gt; functionality for it (kind of adhering to the MVC design pattern). The screen is taken from the German Visual Studio, the templates are in English, however, and can be used in any Visual Studio Edition (2008 and 2010).&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://stuff.azeitler.com/UnityAdvancedVSTemplates.zip"&gt;Download (UnityAdvancedVSTemplates.zip ~100KB)&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.dopanic.com/post/6554362184</link><guid>http://blog.dopanic.com/post/6554362184</guid><pubDate>Wed, 15 Jun 2011 16:38:00 +0200</pubDate><category>unity3d</category><category>visual studio</category><category>template</category><category>rapid</category><category>csharp</category></item><item><title>PanicAR and iOS 5
We are currently working on PanicAR 1.2 – a...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lmhh0n7tis1qd68hlo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;PanicAR and iOS 5&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We are currently working on PanicAR 1.2 – a free upgrade for all licensed users.&lt;/p&gt;
&lt;p&gt;v1.2 will support iOS 5 and bring a bunch of new features:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;OpenGL ES 2.0 support (legacy 1.1 support for pre-iOS-5 devices)&lt;/li&gt;
&lt;li&gt;iPad 2 Support&lt;/li&gt;
&lt;li&gt;4 new AR Object types: ARGeoObject, ARBillboard, ARRadialObject, ARFreeObject which will allow to add custom 2D and 3D objects to the AR View&lt;/li&gt;
&lt;li&gt;API will expose a bunch of currently hard-coded parameters&lt;/li&gt;
&lt;li&gt;Use of other units of distance (miles/feet instead of kilometers/meters)&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;PanicAR Licensors will be granted access to all beta versions of the 1.2 revision of the Framework.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/6325593599</link><guid>http://blog.dopanic.com/post/6325593599</guid><pubDate>Wed, 08 Jun 2011 20:11:33 +0200</pubDate><category>ar</category><category>ios</category><category>framework</category><category>apps</category><category>Augmented reality</category><category>panicAR</category></item><item><title>Cubetastic Postmortem in the latest issue Unity Creative</title><description>&lt;a href="http://3dattack.us/3DAttack/May-June2011.html"&gt;Cubetastic Postmortem in the latest issue Unity Creative&lt;/a&gt;: &lt;p&gt;Check out the May-June issue of Unity Creative for a Postmortem of Cubetastic!&lt;/p&gt;</description><link>http://blog.dopanic.com/post/5273456002</link><guid>http://blog.dopanic.com/post/5273456002</guid><pubDate>Sat, 07 May 2011 16:55:12 +0200</pubDate></item><item><title>Cubetastic for iPhone/iPod now available!</title><description>&lt;p&gt;&lt;span&gt;C&lt;/span&gt;ubetastic for iPhone/iPod was approved by Apple and is now available on the iTunes App Store.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;a target="_self" href="http://itunes.apple.com/us/app/cubetastic/id417146589?mt=8&amp;amp;ls=1"&gt;Cubetastic on the iTunes App Store&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;For more details on the game see the &lt;span&gt;&lt;a target="_self" href="http://www.cubetasticapp.com"&gt;Cubetastic website&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.dopanic.com/post/3126493282</link><guid>http://blog.dopanic.com/post/3126493282</guid><pubDate>Sat, 05 Feb 2011 19:16:00 +0100</pubDate><category>cubetastic</category><category>game</category><category>ios</category><category>iphone</category><category>appstore</category><category>puzzle</category><category>challenge</category></item><item><title>Cubetastic for Mac now available!</title><description>&lt;p&gt;Cubetastic for Mac was approved by Apple and is available on the Mac App Store.&lt;/p&gt;
&lt;p&gt;&lt;a title="Cubetastic on the Mac App Store" target="_blank" href="http://itunes.apple.com/us/app/cubetastic/id413716467?mt=12&amp;amp;ls=1"&gt;Cubetastic on the Mac App Store&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For more details on the game see the &lt;a title="Cubetastic website" target="_blank" href="http://www.cubetasticapp.com/#mac"&gt;Cubetastic website&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.dopanic.com/post/2960825928</link><guid>http://blog.dopanic.com/post/2960825928</guid><pubDate>Thu, 27 Jan 2011 19:13:05 +0100</pubDate></item><item><title>Cubetastic HD is available on the App Store!
Get it here:...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lb27pgUA071qd68hlo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Cubetastic HD is available on the App Store!&lt;/p&gt;
&lt;p&gt;Get it here: &lt;a target="_blank" href="http://itunes.apple.com/app/cubetastic-hd/id399275009?mt=8"&gt;Cubetastic HD for iPad on the App Store&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1432388993</link><guid>http://blog.dopanic.com/post/1432388993</guid><pubDate>Fri, 29 Oct 2010 18:12:00 +0200</pubDate><category>game</category><category>iPad</category><category>app store</category><category>cubetastic</category></item><item><title>PanicAR: ready for licensing</title><description>&lt;p&gt;PanicAR is ready for licensing. We are currently putting together a public developer demo and all the neccessary documentation. Getting AR for your own App has never been easier. Stay tuned for more information!&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1432342128</link><guid>http://blog.dopanic.com/post/1432342128</guid><pubDate>Sun, 17 Oct 2010 18:03:00 +0200</pubDate><category>Augmented reality</category><category>ios</category><category>openGL</category><category>objective-c</category><category>framework</category></item><item><title>Cubetastic website launched!
Visit: http://www.cubetasticapp.com</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_l9tdpgIOeh1qd68hlo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Cubetastic website launched!&lt;/p&gt;
&lt;p&gt;Visit: &lt;a title="http://www.cubetasticapp.com" href="http://www.cubetasticapp.com"&gt;&lt;a href="http://www.cubetasticapp.com"&gt;http://www.cubetasticapp.com&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1248581024</link><guid>http://blog.dopanic.com/post/1248581024</guid><pubDate>Tue, 05 Oct 2010 13:10:00 +0200</pubDate></item><item><title>First Look: PanicAR - Augmented Reality Framework</title><description>&lt;p&gt;doPanic is currently working on its own &lt;strong&gt;OpenGL-driven Augmented Reality &lt;/strong&gt;framework.&lt;/p&gt;
&lt;p&gt;We have been looking at already available open source solutions, but were not satisfied with their take on solving the specific AR-related issues. We decided to do it our own way.&lt;/p&gt;
&lt;p&gt;OpenGL allows for maximum performance and flexibility. Our framework allows us to render high resolution labels on top of a camera view and by that augment location-based information for the user.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://stuff.azeitler.com/PanicAR/par_marker1.PNG" height="346" width="230" align="baseline"/&gt;  &lt;img src="http://stuff.azeitler.com/PanicAR/par_radar.PNG" height="346" width="230" align="baseline"/&gt;&lt;/p&gt;
&lt;p&gt;PanicAR seamlessly integrates with Panic3D - our asset management solution for 3d objects used in web and mobile applications - and thus allows to use 3d models instead of simple overlay labels for augmentation.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1248504237</link><guid>http://blog.dopanic.com/post/1248504237</guid><pubDate>Mon, 20 Sep 2010 12:47:00 +0200</pubDate><category>ios</category><category>iphone</category><category>ipad</category><category>AR</category><category>augmented reality</category><category>openGL</category><category>3d</category></item><item><title>Cubetastic Betatest</title><description>&lt;p&gt;We are currently beta-testing Cubetastic in the circle of friends and  colleagues.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1248566263</link><guid>http://blog.dopanic.com/post/1248566263</guid><pubDate>Fri, 10 Sep 2010 12:50:00 +0200</pubDate><category>cubetastic</category><category>ios</category><category>ipad</category><category>game</category><category>casual</category><category>development</category><category>unity3d</category></item><item><title>Cubetastic HD: mixing it up - learing-curve style</title><description>&lt;p&gt;After the initial beta test we found that the game mechanics of Cubetastic HD just offer too much possiblities. We had a vast amount of levels - which had yet to be ordered and put into a constant learning-curve to keep the player at the game.&lt;/p&gt;
&lt;p&gt;We quickly decided to increase the game&amp;#8217;s complexity a bit and put the levels in different challanges which each contain a number of stages, i.e. sets of levels.&lt;/p&gt;
&lt;p&gt;The goal of the levels is different for each challange so that the player&amp;#8217;s skill is in constant demand. Each level stage introduces a new game element with a small tutorial. After that the player has to complete levels of increasing difficulty. Other challanges and stages will be unlocked in between levels - if one stage gets to hard the player can start or continue with another one.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1248512123</link><guid>http://blog.dopanic.com/post/1248512123</guid><pubDate>Wed, 25 Aug 2010 22:05:00 +0200</pubDate></item><item><title>Cubetastic HD: 40 levels done and no end in sight</title><description>&lt;p&gt;Our first iPad game is coming along nicely. Game mechanics are finished and testing has started. Meanwhile 40 levels are already finished for the &lt;strong&gt;Challange Mode&lt;/strong&gt; and another 20 for the &lt;strong&gt;Quickgame Mode&lt;/strong&gt; - this is already a respectable number&amp;#8230; and there is still no end in sight. We plan to include around 80-100 levels in the release version of the game.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1248511682</link><guid>http://blog.dopanic.com/post/1248511682</guid><pubDate>Wed, 18 Aug 2010 12:50:00 +0200</pubDate><category>casual</category><category>cubetastic</category><category>game</category><category>indie</category><category>ios</category><category>ipad</category><category>puzzle</category><category>app</category></item><item><title>First Look: Cubetastic HD
doPanic’s first iPad game to be...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_l6xtf6ycRb1qd68hlo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_l6xtf6ycRb1qd68hlo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_l6xtf6ycRb1qd68hlo3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_l6xtf6ycRb1qd68hlo4_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;strong&gt;First Look: Cubetastic HD&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;doPanic’s first iPad game to be released within the next couple of weeks.&lt;/p&gt;
&lt;p&gt;Cubetastic is a challanging puzzle game based on the classical concept of rotating the faces of a cube to combine colored fields to new patterns.&lt;/p&gt;</description><link>http://blog.dopanic.com/post/1248507003</link><guid>http://blog.dopanic.com/post/1248507003</guid><pubDate>Tue, 10 Aug 2010 12:48:00 +0200</pubDate><category>ipad</category><category>game</category><category>ios</category><category>app</category><category>casual</category><category>indie</category><category>puzzle</category></item></channel></rss>

